It’s interesting that I’m an avid fan of online gaming from time to time, and I noticed that younger and younger gamers talked a lot of trash talk, but didn’t understand the basic concepts of how their online infrastructure works. If you can’t back up your skills then don’t bother trash talking.
So there’s this gal in Japan that loves to talk down on how she’s amazing in Bioshock 2. And she is. But it’s only because she can shoot you before your connection processes a kill. Basically, she would pull the trigger, and in the US, you’d suddenly die without actually seeing the shot pulled. That’s a ping issue. For the most part, it goes back to the broadband connections on how they are implemented in each country.
In both Japan and South Korea, it’s pretty common place now to run fiber optics to all housing complexes. That means that you’re running at least 100-150mbit into the house. Back in the day, when I was in Ministry of Pain back in the day, we had a sniper that was so good, he could snipe people with a 150+ ping while others were on a 15-30 ping. That meant that when he got on his school network of 15-30 ping (that’s in ms), he was unstoppable. He was also part of the [3e] guild (Third eye) which made sense.
These days, these newer gamers don’t understand that cable connections still don’t outweigh fiber. That extra faster timing for those packets to travel means that you have just a bit more time to pull the trigger. And that makes a huge difference when it comes to any sort of online game play, especially the ones that have great snipers. Ever notice that the best snipers seem to all sit on university networks? There’s a reason for that.
In any case, the moment you realize that ping can play a major part in your gaming, you’ll start designing ways to depend around the timing situation. Circling around the peripherals and the back, strafing, and other methods.