Atari’s founder, Nolan Bushnell, has made an absolute clause. And in the world of security, you never make absolute clauses.
“Games are a different thing, because games are so integrated with the code. The TPM will, in fact, absolutely stop piracy of gameplay.”
I can tell you that this statement is just asking for trouble. Most things don’t need prodding to get enthusiastic people get jump on and start trying to break it. In fact, there will be those people already. But stating any fact like this, is absolutely preposterous.
Why? Even the SHA algorithm has been broken. Truecrypt? Broken. There are pretty much ways around every single type of algorithm unless you use some obscure and totally huge seed that can only be brute forced. And even so, there are many researchers that will attempt to find weaknesses in algorithms. But, let’s dig a bit deeper. The way Truecrypt was broken was because the password had to be stored in RAM for just a fraction of time. Yet, if you froze the RAM, that data could be extracted. Similarly, any sort of password at a low level has to be stored and decrypted somewhere at some point. This also has to be stored. Thus, there’s always a weakness to the strategies of password protection.
Knowing what TPM does, I can’t say that it’s not a strong encryption mechanism (although it is vulnerable to cold boot attacks). But I do know however that I was taught at a very young age, “Never say never.” In this case? “Never say absolutely.”
Photo Credit: (diebmx)