SOCOM U.S. Navy Seals Fireteam Bravo

SOCOM U.S. Navy Seals Fireteam Bravo is definitely worthwhile from a graphics perspective and game play to be in the Greatest Hits series for the Sony PSP.
The load times were fairly reasonable and the controls are pretty easy to get used to after a little bit of play. Graphics wise, it definitely is one of the better ones for the over-the-shoulder type FPS games.
Game play: I found the campaign mode a little bit lacking. From a single user mode perspective, this game was great … and then it was done. The missions were pretty short compared to other games I’ve played and it didn’t really give me any reason to start another campaign or make me want to play them again to gain more characters, weapons, or anything else. Just beat it and it’s over and … what’s next.
Multiplayer: I really haven’t had a want to play it on multiplayer. The nice thing about these games is the fact that they are infrastructure capable. I can’t tell you the amount of times that I thought ad-hoc networking is pretty worthless. I mean, seriously… when was the last time you had more than “1” other player in the same room with a PSP? And if you do, why aren’t you playing some more next generation consoles? Ad-hoc = bleh. So infrastructure does pay off when you’re sitting in the airport, bored out of your mind after getting through security.
Overall: The game itself is worth the couple of dollars to throw into your PSP collection. If you’re looking for some infrastructure play, then it’s worth the money right there. But there are better multiplayer games out there (I’m STILL playing Killzone: Liberation) and if you’re not that into FPS type games then I mind hold off on this one due to the short missions and quick completion rate.