Forbes out of line on Take Two Interactive

It’s absolutely amazing how people can write about Take Two with no actual idea about how gaming works and how the hacks operate. Granted, the Hot Coffee mods were coded into the games and required some coaxing to get them to work. But when I read this line from Forbes:

That apparently didn’t teach Take-Two a lesson: It just had to repeat the experience with its best-selling The Elder Scrolls IV: Oblivion game after hackers figured out how to tweak the game and undress female characters. Had the FTC’s ruling been enforced before Elder Scrolls was released, Take-Two could have theoretically been on the hook for up to $2 billion in fines.

Uhh… NO? That hack was purely a hack. It wasn’t coded in. You can do the same hack with any 3D game because all it is, is a skin that you lay on top of the 3D model.

Take Two is taking a beating from people that don’t play games or know how games are created. It’s rather pathetic really, since it’s just a “bandwagon” jumping style type of beating that the corporation is taking.
What’s to stop Take Two from hackers reskinning the models? You can do it with pretty much any game that involves a 3D model. I remember back in the day when some people re-skinned Wolfenstein 3-D so that all the monsters looked like Barney. They (amateur skinners) also threw in some naked skins if you were apt for it. Anyone with a PC game can probably re-skin a model of whatever character.
TTWO took a dive yesterday due to the $50 million lost from the Hot Coffee mod and other types of commotion. But the aftershocks after Hot Coffee like the Oblivion hacks were not deserved for this corporation. I feel for the PR nightmare that they’re dealing with on one of the most profitable gaming series this decade. The heat from Hot Coffee was definite deserved, but the rest? Not so much.
Fortunately, Japanese gamers don’t have to deal with these types of fiasco. Just look at Rule of Rose. Plenty of games there have an underlying sexual theme, but it seems that some people are just a bit more adult about things of that nature than others. ( Atlus is publishing it here in the States due to Sony America’s “image” might be tainted by such a game. Originally published by Sony Japan). I won’t even bother mentioning the sexual themes that come on during primetime television that has more sway than any video game market. Rule of thumb when it comes to game purchasing: don’t like it, don’t buy it.